How do I use Fog of War and GM drawing tools to control player visibility during a live session?
The Fog of War system in TT-RPG gives you precise control over what your players can see, allowing for dramatic reveals and strategic exploration. Coupled with GM drawing tools, you can dynamically manage visibility and even annotate maps on the fly during a live session.
Activate the 'Fog of War' layer in Play Mode. Initially, the entire map can be shrouded in darkness. As your players explore, you can use intuitive reveal/shroud tools to dynamically expose new rooms, corridors, or hidden secrets. A key feature is the adjustable brightness slider, which allows you to control the intensity of the fog, letting you hint at what lurks in the shadows or create varying levels of visibility. You can also 'shroud' areas again if players retreat or if new dangers emerge, maintaining suspense and control.
Beyond revealing and shrouding, the GM drawing tools allow for freehand annotations directly on the map, with options for color and brush size. Highlight a point of interest, draw a temporary path, or use the 'highlight tool' to ping a specific area to draw player attention. For truly dramatic moments, use the 'zoom-to-area' feature to instantly focus all player screens on a critical detail, ensuring everyone's eyes are on the action. These tools empower you to guide your players' perception and enhance the narrative flow of your game.