AI Battle Map Generator
for D&D & Tabletop RPGs
Generate stunning AI battle maps, custom tokens, and NPCs for D&D, Pathfinder, and tabletop RPGs. Start creating your world for free today!
Built by Game Masters like you
Community Maps
Thousands of free battle maps from GMs like you — copy any of them to your library.
Explore mapsCreator Spotlight
Follow the cartographers behind the maps you love and see their new work first.
Meet the creatorsFree to copy — creators earn
Copying is free. Every copy sends royalty credits back to the original creator.
How it worksCommunity Maps
Explore unique battle maps created by other Game Masters.

Bearpeak Docks
A series of ice-covered docks at the lowest level of the Bluejaw steps - a vertical fishing village on the edge of a cliff. North-facing docks spread out on the Northern side of a cliff, with small fishing boats spread across the frozen water. The ramshackle docks are spread out with some docks spreading deep into the lake, others being only a few boards nailed together. Each have their own mooring ropes, fish barrels, some have boats attached, and the largest have cranes attached. Close to the cliff, the wooden docks have small buildings upon them, containing oars, fishing poles, and other fishing goods. The entire port is made of ramshackle wood hanging precariously over the dark frozen waters. Small lanterns cast warm light over the darkened docks. The cliff runs along the Southern portion of the image, with the docks stretching to the North

The Tower - Basement
Using the attached map as a reference, create a large underground rectangular basement beneath the courtyard and tower with the following characteristics: the basement is split into 2 separate rooms with the first room occupying about 1/3 of the space and the second room occupying 2/3 of the space. In the first room, there is a wooden ladder in the top right corner leading to the trap door above, the basement walls are made of dark gray stone and covered in withered vines and creeping moss from years of abandonment, there are worn rugs scattered over the damp dirt floor, candelabras cast dim light across the room, 3 coffins are laid out along the East wall, with the largest most ornate one in the center, and 2 smaller more plain coffins to either side. The North and South walls are unadorned, but there is a large closed door in the center of the West wall leading to the second room. The second room is lit by the firelight of braziers in the four corners. There is also eerie dark purple and red light swirling around a large fractured hedron floating in the center of the room. In the center of the room under the floating hedron, there is a creepy 4-pointed star drawn on the dirt floor in blood.

The Tower - Experimentation Room
Using the attached map as a reference, replicate that map exactly except change the interior of the tower. For this new map, replace the bed, desk, chair, and rug inside the tower to now look like an experimentation room for a necromancer with the following characteristics: the room is fully dark and does not have any windows, the floor is covered in a thick layer of brown muck, green slime, and red congealed blood, there are 6 cages lining the wall, there is a large table with various implements, manacles, chains, and a mess of body parts and blood in the center of the room. 1 cage has a zombie human in it and 2 cages have zombie dire beasts. The stone is dark gray and covered in withered vines and creeping moss from years of abandonment.

The Tower - Alchemical Lab
Using the attached map as a reference, replicate that map exactly except change the interior of the tower. For this new map, replace the bed, desk, chair, and rug inside the tower to now look like an Alchemical Lab for a fanatical priest cult leader with the following characteristics: walls and windows are fully intact, the floor is stained and sticky from spilled liquids and broken glass vials, there is some rickety shelving with potion bottles, ingredients, and books, and there is an oddly pristine alchemical workstation that stands out as it is the only thing in the tower so far that has not look half-ruined. The stone is dark gray and covered in withered vines and creeping moss from years of abandonment. There is little light coming in through the windows because it is dark and gloomy outside.

The Tower - Study
Using the attached map as a reference, replicate that map exactly except change the interior of the tower. The referenced image shows the top Attic level of the tower. For this new map, change the interior of the tower to show the next floor down to what appears to have once been a bedchamber now repurposed into a study for a fanatical priest cult leader. There is a broken full size bed pushed up against the wall partially blocking the largest broken window. The walls and windows are only partially intact, but there are many gaps through which some light filters through from the gloomy atmosphere outside. There is a large desk at the center of the room, and a tattered rug in front of the desk. The spiral staircase coming down from the attic inside the tower also continues to spiral down to the next floor below following the curvature of the tower walls. The stone is dark gray and covered in withered vines and creeping moss from years of abandonment.

The Tower
A very old, dilapidated cylindrical stone tower stands in the corner of a ruined stone-walled courtyard, partially swallowed by encroaching swamp terrain under the gloomy shadows of heavy storm clouds. Swirling pools of dark murky water present environmental hazards throughout the muddy terrain. Large chunks of the upper tower have fallen into thick rubble around its base, blocking the original entrance and leaving an intact external spiral staircase reachable from the courtyard wall. The top-down view reveals the shattered roof beams of the circular attic, surrounded by destroyed furniture, moldy books, and an opening to a second internal staircase leading down into darkness.

Bearpeak Cliffs
A three-tiered wooden settlement built into a set of snowy cliffs. Marked ladders can be used to traverse between them, with a number of small buildings built onto the wood, smoke houses, fishing kit and the like litter all three tiers. On the lowers of the three, large wooden docks stretch out over icy water. Wintry lighting, with small lanterns spread throughout casting warmer lighting over portions of the layers, as well as a large hearth casting light into one of the smokehouses. Snow litters the ground and the water (found on the lowest layer is frozen over) The map is split into 3 sections, seperated by cliffs that should sharply cut off on the side separating each section.

Forest Mine
A small, hidden illegal mining camp nestled in a quiet forest clearing. A dense treeline of pine and deciduous trees forms a rough oval border around a modest cleared dirt yard, with a few scattered trees and boulders inside for cover. On one side, a rough-cut tunnel entrance braced with timber leads into a low earthen rise, its interior fading into darkness. In the yard: a wooden ore cart, a small canvas-roofed lean-to sheltering two bedrolls and a cold firepit, a stack of sealed iron-and-lead-bound crates, hand tools like pickaxes and shovels leaned against the shelter, and a few low piles of crushed grey tailings near the tunnel mouth. A well-worn dirt path connects the tunnel and the yard. The scene features muted, overcast forest lighting, an autumn color palette, and moss and undergrowth at the treeline edges. The tall trees surrounding the clearing cast long shadows across it, with only a little light filtering through.

Forest Trail
A wide beaten dirt path winds through the center of a tall pine forest under the golden twilight light. Mossy banks display exposed thick roots and fallen tree stumps that serve as tactical cover, while the sky gradually darkens and long evening shadows begin to envelop the damp mud.
Maps that move
The newest animated maps from the community — water flowing, fire flickering, mist drifting.
Unique Tokens
Generate custom character and monster tokens for your games.


Toad
A high-quality D&D fantasy RPG character token of a Myconid Adult named Toad, a small humanoid mushroom creature. Toad has a stout, compact body with a large rounded mushroom cap covering his head, earthy brown and muted green tones, subtle natural mushroom textures, pale beige face and body, small expressive dark eyes, and a friendly but slightly mysterious expression. He is an adventuring companion rather than a terrifying monster. His posture is confident and alert, with a slightly hunched mushroom-like silhouette. He carries a small worn adventurer's satchel and simple leather equipment, giving him the appearance of an experienced traveling companion. Fantasy tabletop RPG illustration, detailed painterly D&D artwork, charming but not childish, natural organic textures, strong readable silhouette, dramatic but soft lighting, highly detailed mushroom cap and body. FULL BODY, centered composition, facing slightly toward the viewer, symmetrical framing, designed specifically as a VTT/Roll20 TOKEN. Circular token composition, character completely visible inside the frame, no cropped limbs or mushroom cap. Transparent background, no scenery, no environment, no other characters, no text, no UI, no watermark.


Antenor "Chiado" Alves
Antenor "Chiado" Alves, 47 years old, wearing mechanic's clothes with tools visible on his utility belt, graying hair, stubble, and a dad bod. He uses a large screwdriver as a weapon.


Hellhound
A voracious black wolf with eyes of fire


Soldier Theron
A brutal and muscular mercenary, wearing a scratched and darkened bronze breastplate. He wears a crestless Spartan helm, revealing only his cold eyes and a sadistic smile. Black ritual tattoos climb up his neck to his jawline, glowing faintly with a purple hue when he channels the energy of Tartarus.

The Old Blind Man
A tall elder, bent by time, wearing a tattered gray wool robe. He has a long white beard that reaches his chest. His eyes are completely covered by a linen cloth stained with dust; he is blind.


Zombie Pirate
A zombie pirate dressed in swashbuckling attire.

Fungril Servant
A top-down fantasy map token of a menacing fungril wizard with a mushroom head and a screaming, non-human mouth. It wears tattered dark robes draped in bioluminescent glowing moss and clutches an ancient, mold-covered spellbook in its gnarled hands. The creature's eyes are nearly indistinguishable, reflecting pure disdain in this sinister, fungal-themed character portrait.

Darkness
A circular area of effect that is filled with absolute darkness.

Fireworm
A fireworm that eats its way through the ice.

Ice Alien
Ice alien headhugger

Coiled Fire Snake
Coiled fire snake

Imp Quasit
A fusion of an Imp and a Quasit. This creature has twisted horns and bat wings. Its eyes are solid black, like a void, and its skin is crimson red, like dried blood. It has a long, barbed tail and is in a menacing pose, ready to strike.

Brenn
Young porter, inexperienced milk-sop

Goblin Warrior

Luftschiff captain

Sister Maera -- Healer
- **Personality**: Gentle, friendly, almost too naive. Believes that every creature is part of the divine order. - **Dialogue Examples**: - "The Goddess's flame warms us -- even here, in this darkness." - "Perhaps it is not a monster... perhaps only misguided." - **Conflict**: Players may want to act pragmatically, she urges caution and compassion.

Kaela Eisenfaust -- Söldnerin
### Kaela Eisenfaust -- Söldnerin - **Persönlichkeit**: Zynisch, sarkastisch, kämpferisch. Verdrängt ihre Angst mit Spott.\ - **Dialog-Beispiele**: - „Wenn's mich erwischt, dann wenigstens mit der Axt in der Hand."\ - „Redet weniger, kämpft mehr."\ - **Konflikt**: Könnte sich mit Spielern verbünden oder ihnen trotzen.\

Tovik
- **Tovik**: Old, grumpy, just wants to collect his wages. - "This is my last job. After this -- never again snow." - **Death**: Impaled by falling icicles.

Varik -- der Schweigsame
- **Persönlichkeit**: Kalt, distanziert. Redet wenig, starrt oft ins Dunkel.\ - **Dialog-Beispiele**: - „Still. Es hört uns."\ - „Nicht alles hier ist, wie es scheint."\ - **Konflikt**: Die Spieler werden ihm nicht trauen -- evtl. Kultist oder Verräter.\

catfolk assassin
white fur, hood, cute
Everything You Need
Powerful tools designed to enhance your tabletop experience.
AI Map Generation
Describe your scene, or paint a rough layout, and let AI generate unique, high-quality battle maps in seconds — then refine any spot until it's perfect.
Connected Maps
Link your maps together to create a cohesive world. Seamlessly navigate between regions, cities, and dungeons.
Smart Grid System
Adjustable grid overlay that syncs perfectly between GM and player views.
Token Management
Generate character and monster tokens with AI or upload your own. Crop them to clean circles, add custom borders, and drop them onto any map.
NPCs & Characters
Bring your cast to life with rich NPC profiles — personalities, backstories, secrets, and relationships — plus AI-generated portraits and details.
Handouts
Create immersive visual aids like ancient scrolls, letters, and scene items for your players.
Visual Effects
Add spells, weather, and environmental effects to your maps.
Second Screen
Immersive player view with real-time updates. Keep your secrets hidden while showing the action.
Fog of War
Dynamic fog of war tools. Reveal the map as your players explore, keeping the mystery alive.
Dynamic Lighting & Walls
Drop in walls, doors, and secret passages, then give tokens line-of-sight vision that reveals the map as your players explore.
Combat & Initiative
Run encounters with a live initiative tracker. Step through turns and rounds, assign tokens to players, and ping whose turn it is straight to their screen.
Search Mode
Engage your players with an interactive search for clues, traps, and hidden secrets.
Background Music
AI-generated ambient music that matches your maps and scenes. Broadcast to players during live sessions.
Campaign Manager
An Obsidian-style wiki for your whole world. Link maps, NPCs, and handouts together and let your AI Campaign Helper keep your lore and session notes organized.
Community Library
Publish your best maps, tokens, and effects, and browse thousands shared by other GMs. Copy anything into your library with one click.
Foundry & VTT Export
Take your maps anywhere: export walls, doors, and light sources as a Universal VTT file that imports straight into Foundry, Arkenforge, and more.
