
Create a highly detailed fantasy RPG battlemap for Dungeons & Dragons 5e. The map depicts a massive abandoned underground prison built inside a natural cave system. The prison was once a secure facility but has been deserted for decades. Nature and time have slowly reclaimed the structure. Style: Realistic fantasy battlemap view, professional VTT quality, designed for Let's Role, Foundry VTT, Roll20, and D&D 5e, ultra-detailed, dark fantasy atmosphere. Important: NO GRID, NO TORCHES, NO CREATURES, NO NPCS, NO SKELETONS, NO CORPSES, NO TEXT, NO LABELS, NO WATERMARKS. General Layout: The prison must have two connected floors. The lower floor is the primary prison complex. The upper floor is an abandoned administrative and security area. Both floors should feel like parts of the same structure and be connected by large stone staircases. LOWER FLOOR — PRISON BLOCK: Large central corridor, 16 to 20 prison cells, several isolated maximum-security cells, guard checkpoint, storage room with crates and barrels, food storage area, small armory with empty weapon racks, interrogation room, collapsed walls exposing natural cave rock, rusted prison doors, iron bars, drainage channels in the floor, moss growing between stones, cracked stone flooring, rubble, and fallen masonry. The prison should feel abandoned but structurally stable enough for exploration and combat. UPPER FLOOR — ABANDONED SECURITY LEVEL: Former warden's office, administrative rooms, records archive, guard barracks, meeting room, observation posts overlooking lower corridors, supply storage, secret room hidden behind a collapsed wall, narrow hallways and defensive choke points, large ruined chamber that once served as a command center. Parts of the floor should show signs of collapse and cave intrusion. ESCAPE ROUTE: The upper floor must contain a hidden escape route leading toward the surface. Include a long stone staircase, ancient emergency exit tunnel, broken doors, cracked walls, and natural cave sections. Faint daylight entering through cracks near the exit. The escape route should clearly suggest that adventurers can eventually reach the outside world. Atmosphere: Silent and eerie, forgotten place, no active light sources, natural ambient light only, damp stone surfaces, ancient architecture mixed with cave formations. Realistic proportions for D&D combat encounters. Wide rooms for battles, multiple exploration paths, hidden secrets, and areas suitable for boss encounters.
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