
Continuing slums of the city. Narrow Ancient Mesopotamian streets, and alleys. Viewed from a high bird's-eye perspective as a tactical RPG map. Dense urban layout with interconnected streets and winding side passages. Buildings constructed from sun-dried clay bricks and mud brick architecture, flat roofs, simple curtained entries, and small window slits. Rocky and sandy ground, uneven dirt roads, no pavement. Dry, arid atmosphere. No vegetation, no trees, no grass. No people, animals, carts, or market stalls. Authentic Bronze Age Mesopotamian aesthetic. Natural earth-tone color palette, desert dust, immersive historical realism.
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