
Dark Sun inspired desert village under attack at dusk, cinematic top-down battle map, large combat area. A small adobe and sandstone village in the middle of a rocky desert. Central features: village square with a building with tarp ceiling, defensive watchtower near the edge of the village, narrow alleys between adobe buildings, animal pens and scattered supplies, low stone walls providing cover, small patches of palm trees and oasis vegetation. Combat zones: open village square for mass fighting, side streets for ambushes, tower approach, rooftops accessible by climbing, shadow-covered areas around buildings where enemies can emerge unexpectedly. Atmosphere: brutal raid in progress, oppressive desert setting, signs of panic and slaughter, dynamic battlefield with multiple points of conflict. Style: tactical battlemap, no grid, realistic terrain, clear movement paths, no labels, no text, no UI elements, no creatures, no persons
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