
Internal battle map of an old medieval warehouse in Durnak, Velmora, for a D&D campaign. Use the reference image as a base for the floor plan, faithfully maintaining the rectangular shape of the complex, the position of the exterior walls, entrances, and the general layout of the spaces. Top-down view, square battle map with no perspective. The warehouse is old and used for storing goods. Rustic wood and stone interior, weathered wooden plank floors, thick walls, exposed beams, and a roof supported by large wooden pillars. Divide the interior into storage areas connected by wide corridors. Include plenty of elements that make sense for a medieval warehouse: large wooden crates, barrels, sacks of goods, stacked boxes, bales, shelves, dismantled carts, tools, ropes, and small piles of lumber. Create plenty of open space between objects to allow character movement during combat. Objects should function as obstacles and cover. Add a relatively open central area surrounded by piles of goods and boxes. Parts of the warehouse should look recently used, while others look abandoned and dusty. Create two or more clearly visible entrances connected to the exterior areas. Large wooden doors for wagon access. Torch lighting and small windows, creating natural shadows between the piles of goods. D&D battle map style, realistic and detailed medieval fantasy, digital painting, handcrafted texture, high definition, visual similar to professional RPG maps. IMPORTANT: maintain the floor plan and proportions of the reference image, do not turn the warehouse into a house, do not add a second floor, do not add characters or enemies, do not add text, letters, numbers, or symbols, do not add a grid, do not add UI, do not add modern elements, perfectly top-down view, Roll20-ready map.
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