
Medieval fantasy battle map for tabletop RPG, faithfully based on the Durnak map provided as a reference. It represents the same urban region, maintaining the general layout of the streets, alleys, blocks, and buildings from the original map. Durnak is an ancient district of Velmora, featuring weathered medieval architecture and the appearance of an old city. The map should display a realistic and playable urban area with wide streets, narrow alleys, small squares, and various stone and wood buildings. Create the buildings individually with visible walls, doors, windows, roofs, and minor signs of wear. Some buildings may have partially accessible interiors, but most should function as obstacles and cover. The area should feel like a bustling neighborhood in a medieval city, though there might be some old warehouses and more abandoned structures in the outer areas. Add useful elements for combat: barrels, crates, carts, tables, benches, piles of wood, sacks of goods, low walls, fences, rubble, and other objects that can serve as cover or obstacles. Maintain the street geometry of the reference map, especially the large central thoroughfare and the streets leading into the blocks. Visual style: D&D battle map, detailed medieval fantasy, digital painting, natural textures, neutral lighting, high definition. No characters, no enemies, no text, no letters, no numbers, no legend, no compass, no interface, no location markers, and no modern elements. The result should look like a battle map ready for Roll20, with enough space in the streets for movement and combat.
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