
THE MAP MUST BE 100% TOP-DOWN. CAMERA EXACTLY AT 90° TO THE FLOOR, LOOKING STRAIGHT DOWN. The result should look like a 2D FLOOR PLAN OF AN RPG MAP, not a picture of a room. NO PERSPECTIVE. NO 3D PERSPECTIVE. NO ISOMETRY. NO TILTED CAMERA. NO FRONT VIEW. NO SIDE VIEW. NO DEPTH EFFECT. NO 3D DIORAMA. NO WALLS SHOWN FROM THE SIDE. NO ROOF. ALL ELEMENTS MUST BE REPRESENTED AS AN ARCHITECTURAL FLOOR PLAN VIEWED DIRECTLY FROM ABOVE. The image must clearly show the entire floor, all walls, the throne, the window, and the statues simultaneously, just like a professional RPG map. NO GRID OR SQUARES. CIRCULAR ROOM The main composition is a gigantic circular room, perfectly symmetrical, surrounded by very thick walls of rustic medieval stone. The floor is made of large, irregular stone slabs, worn and aged by time. The room should have plenty of open space in the center to serve as a boss battle arena. THRONE At the far end of the room on the NORTH side, there is a large, dark, empty ancient throne. The throne is centered against the north wall, facing the center of the room. Behind it is a huge Gothic window. The window shows a stormy sky, with dark clouds and lightning, bringing cold lighting into the room. The throne must be viewed exclusively from above. STATUES In the four sectors/corners of the room, symmetrically distributed around the arena, there are large, ancient stone statues. The statues are Gothic, worn, and partially deteriorated, looking like ancient guardians of the castle. The statues must be represented only by their footprint, without showing their height or three-dimensional perspective. STONES AND ARCHITECTURE The entire build must use: rustic medieval stone; large, irregular blocks; aged stone flooring; subtle cracks; centuries of wear; thick walls; Gothic details; abandoned and ancient appearance. The architecture should convey that this is the last and most important hall of the castle. NORTH COMPOSITION: huge Gothic window + empty throne. CENTER: large, free circular arena for combat. AROUND: ancient statues distributed symmetrically. ENTIRE PERIMETER: thick walls of rustic, ancient stone. Create a balanced, functional, and clean layout for use in Foundry VTT, leaving the center open enough for movement and combat. FINAL STYLE Realistic dark fantasy medieval, ancient Gothic architecture, rustic stone, dark and mysterious atmosphere, cold storm lighting, high level of detail in the textures.
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