
Scale: City-scale, small coastal frontier town (population: small town, not city-sized). Setting: Coastal harbor town on a rugged, storm-exposed eastern coastline. Land access limited to one road—otherwise bounded by ocean and forest. Overall layout, west to east: Forest edge borders the town directly to the south, with a narrow trail leading in. Farmland rings the remaining landward outskirts—modest fields and homesteads, fed by an inland stream. Show some fields healthy, others visibly failing (browning crops, salt-crusted soil). Town core sits between farmland and the coast. Harbor and docks occupy the waterfront, built into a natural cove/inlet (not a straight open coastline). Harbor district (waterfront): Working docks: fishing boats, salvage boats, a partially-dismantled shipwreck. Scavenger-yard clutter: stacked driftwood, salvaged rigging, hull sections leaned against buildings. One large low warehouse building at the water's edge—wide, more roof than walls, tar-patched roof. Adjacent open ground near the docks: a worn sparring yard with a few rope-staked circles and driftwood benches. Town center (inland from harbor): One central tavern/inn building, larger than surrounding structures, built from mixed lumber and visibly reused ship timber (curved hull-plank beam visible on one side). A notice board stands just outside its front door. Small open-air market between the harbor and the tavern: fish/food stalls, a salvage/scrap trader, a general goods trading post, a repair stall—mostly awnings, carts, and lean-tos rather than permanent shopfronts. Surrounding residential and commercial buildings: modest, weathered, mismatched materials, patched roofs, no grand architecture. Roads: Northwest road from town center to the mountain tunnel mouth. Southern trail from town center to the forest edge. Materials/architecture: Driftwood and salvaged ship parts as a recurring building material across multiple structures—portholes as windows, hull-curve beams, repurposed rigging. Weathered, patched-over-time construction. Low, sturdy buildings (storm resistance) rather than tall ones.
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