
Technical Parameters (Location Metric) Unit Type: Medium/Large Reik Barge [1.1]. Length: Approx. 23–25 meters (75 feet). Width: Approx. 6 meters (20 feet). Draft: Low, flat-bottomed (adapted for river shallows). Propulsion: Single square sail (midship mast), long poles for pushing, river oars, and option to be towed from the shore by horses. Barge Segments and Zones (For Generator Tiles): The barge construction is based on a linear layout divided into three main levels/zones: 1. Main Deck – Open Bow: Open work area. Features a massive anchor winch, coils of thick rope, and hatches leading to the forward cargo hold. Fresh water barrels are often stored here. Midships: Location of the sturdy mast. The space around the mast is open for handling sails and maneuvering poles in shallow waters. Gangways: Narrow paths along both sides, allowing movement from bow to stern past the cabin. 2. Main Cabin – Mid-aft: A single-story wooden structure built directly on deck, serving as the heart of life on the ship: Common Area: A spacious, cozy, yet chaotic room [1.1]. Features a large table bolted to the floor, benches, Imperial river maps, and a small cast-iron stove serving as a galley. Private Cabins: Small berths partitioned off (usually one larger one for Captain Josef, another for the crew/players) [1.1]. Aft Exit: Door leading directly to the raised aft deck. 3. Aft Deck & Helm: Helm Station: The rear of the barge, raised above the cabin level. Contains a large, heavy tiller connected directly to the rudder. Cabin Roof: Often flat, secured with a low railing, used for drying nets or as an observation point during combat. 4. Lower Deck / Hold: Accessible via hatches and stairs at the bow and inside the cabin: Cargo Hold: A dark, low space in the central part of the hull [1.1]. Used for transporting crates, barrels of Reikland wine, wool, or other trade goods. Bilge: The lowest point of the ship where river water collects. Requires regular pumping with a manual pump. Tags and Atmospheric Features (Keywords for Description Generator): Wood and Tar: Construction smells of old oak, dampness, and black pitch sealing the hatches. Cramped: Every space below deck is used to the maximum. Hanging hammocks, sacks, and dried fish overhead. Chaos and Comfort: Mugs, dice, ropes, and Josef’s tools are scattered everywhere [1.1]. Signs of Battle: The gunwales show old axe marks from mutants or patches from river pirate arrows.
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