
Create a stylized fantasy game environment for a dungeon crawler. Image specifications: Composition: gameplay map view, not cinematic; Flat map-like layout; No visible vertical surfaces or object sides. Style: Heroic cartoon fantasy style inspired by World of Warcraft; Exaggerated proportions and simplified shapes; Chunky rounded trees with soft canopy shapes; Smooth stylized rocks with clean silhouettes; Slightly oversized props for readability; Soft hand-painted textures; Very low-frequency detail on ground (broad gradients, minimal noise); Slightly saturated natural colors (warm dirt, rich greens); Soft ambient lighting, no harsh shadows; Clean, readable environment designed for gameplay clarity. Environment rules: Wide, clearly readable dirt path in lighter tones; Surrounding grass and foliage darker to define traversal; Strong, clear traversal lanes; Central combat space must be open and uncluttered; Clutter (props, debris) pushed toward edges; Trees and rocks form soft natural boundaries, not walls; Objects placed intentionally, not randomly scattered. Scene (Room 1 — Road Skirmish): A Y-shaped dirt crossroads in a forest clearing. One entrance at the bottom center; Two exits at the top left and top right; The central intersection is wide, open, and clean for combat. Left side of the clearing: A broken wooden cart with a few scattered crates and debris; Slightly exaggerated size, clean readable shapes. Right side of the clearing: A small bandit camp with a simple tent, campfire, and a few crates or barrels; Props grouped cleanly, not cluttered. Edges of the scene: Trees with rounded, stylized canopies forming a loose boundary; A few rocks reinforcing edges; Maintain gaps for natural flow, do not create hard barriers. Traversal: Paths clearly visible and continuous; No obstruction in main movement lanes; Slightly organic shapes, but always readable. Negative constraints: No realism or photorealism; No high-frequency texture detail or noise; No cinematic or dramatic lighting; No harsh shadows or dark areas obscuring visibility; No visible object sides or vertical faces; No overly dense clutter in the central area; No realistic scale proportions (everything slightly exaggerated). The final image should feel like a clean, readable, stylized gameplay map in a World of Warcraft-inspired cartoon style, prioritizing clarity and strong visual structure over realism.
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