How can I refine my generated maps or change specific areas using inpainting and the Brush Tool?

Map Generation

TT-RPG empowers you to achieve pixel-perfect precision with its Iterative Refinement and Inpainting features. Once you have a generated map, you're not stuck with it. You can continue the conversation, telling the AI exactly what you want to change. For example, if you have a forest map, you might say, "Add a small clearing with a campfire here," or "Make the trees denser on the western side."

For even more granular control, the Brush Tool is your secret weapon. This allows you to mask specific areas of your map, telling the AI to only regenerate within that painted region. Imagine you have a door you want to change, or you want to add a hidden chest in a corner. Simply select the Brush Tool, paint over the exact spot, and then provide a new prompt like "change this door to a sturdy oak door" or "add a small, locked wooden chest here." The AI will then intelligently regenerate only the masked area, seamlessly blending the new elements with the existing map.

To get the best results from follow-up prompts and inpainting, be specific and clear. Focus on one or two changes at a time. The AI is designed to understand context, so it will try to match the existing art style and environment. This surgical precision means you can iterate until your map is absolutely perfect, without having to start from scratch.

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