KI Battlemap-Generator
für D&D & Tabletop-RPGs
Erstelle atemberaubende KI-Battlemaps, individuelle Token und NPCs für D&D, Pathfinder und Tabletop-RPGs. Starte kostenlos und erschaffe deine Welt!
Von Game Masters wie dir gebaut
Community-Maps
Tausende kostenlose Battle Maps von GMs wie dir — kopiere jede davon in deine Bibliothek.
Maps entdeckenCreator-Spotlight
Folge den Kartografen hinter deinen Lieblingsmaps und sieh ihre neuen Werke zuerst.
Creator kennenlernenKostenlos kopieren — Creator verdienen
Kopieren ist kostenlos. Jede Kopie schickt Royalty-Credits an den ursprünglichen Creator.
So funktioniert'sCommunity Karten
Entdecke einzigartige Battlemaps von anderen Spielleitern.

Forest Mine
A small, hidden illegal mining camp nestled in a quiet forest clearing. A dense treeline of pine and deciduous trees forms a rough oval border around a modest cleared dirt yard, with a few scattered trees and boulders inside for cover. On one side, a rough-cut tunnel entrance braced with timber leads into a low earthen rise, its interior fading into darkness. In the yard: a wooden ore cart, a small canvas-roofed lean-to sheltering two bedrolls and a cold firepit, a stack of sealed iron-and-lead-bound crates, hand tools like pickaxes and shovels leaned against the shelter, and a few low piles of crushed grey tailings near the tunnel mouth. A well-worn dirt path connects the tunnel and the yard. The scene features muted, overcast forest lighting, an autumn color palette, and moss and undergrowth at the treeline edges. The tall trees surrounding the clearing cast long shadows across it, with only a little light filtering through.

Forest Trail
A wide beaten dirt path winds through the center of a tall pine forest under the golden twilight light. Mossy banks display exposed thick roots and fallen tree stumps that serve as tactical cover, while the sky gradually darkens and long evening shadows begin to envelop the damp mud.

Forge fire and water
The map should be a richly detailed illustrated medieval fantasy style. The setting is the interior of a beautiful, brand-new stone forge built atop a mountain in a safe and protected forest. On the upper wall, there is a dragon head with an open mouth carved into the rock, with a blazing fire pouring out from inside the dragon's mouth where the forge is located. On the lower wall, right in the middle, a water cascade flows from a hole like a small waterfall that empties into a large basin below. In the middle of the room, there are workbenches and two large anvils facing each other. On the left side wall, there is a portal with a carved wooden door featuring the four elements etched into sturdy, high-quality wood. On the side wall, there is a large window with a grand stained glass depicting a flying red dragon, a dark-colored tyrannosaurus rex with purple glowing details, forest animals, and a prominent group of silhouettes including 1 half-elf sorcerer, 1 genasi forge master, 1 human bard, 1 gnome cleric, 1 gnome rogue, 1 human fighter, 1 human monk, and 1 human druid. There are some crafting and forging materials scattered around the space. The entire environment is illuminated by the light coming through the stained glass and a skylight above. There are also some torches scattered along the walls.

Dwarven Forge
It is a vast underground forge carved into the rock, dominated by an enormous central furnace that radiates an intense orange-red glow, surrounded by an elevated platform with staircases and heavy hanging chains. The rocky cavern walls are punctuated by dark stone pillars carved with mystical runes that emit an electric blue light, contrasting with a shimmering magical pool in the upper right corner. The cracked gray stone floor is filled with countless wooden workstations, metal anvils, piles of gold and silver ingots, dark metal weapons and armor, wooden barrels, and crates, exuding an industrial and ancient atmosphere. Smoke and steam hang over the workstations, while the dramatic fire lighting and the cold magical glow create a high-contrast environment. A complex heavy metal gate with gears and chains, flanked by warm lanterns, marks the lower entrance of the area.

Ambushed village
Dark Sun inspired desert village under attack at dusk, cinematic top-down battle map, large combat area. A small adobe and sandstone village in the middle of a rocky desert. Central features: village square with a building with tarp ceiling, defensive watchtower near the edge of the village, narrow alleys between adobe buildings, animal pens and scattered supplies, low stone walls providing cover, small patches of palm trees and oasis vegetation. Combat zones: open village square for mass fighting, side streets for ambushes, tower approach, rooftops accessible by climbing, shadow-covered areas around buildings where enemies can emerge unexpectedly. Atmosphere: brutal raid in progress, oppressive desert setting, signs of panic and slaughter, dynamic battlefield with multiple points of conflict. Style: tactical battlemap, no grid, realistic terrain, clear movement paths, no labels, no text, no UI elements, no creatures, no persons

Raiding Site
A rocky desert road stretching from the northwest to the southeast. In the middle of the road sits a massive wagon constructed from wood and chitin. This colossal wagon is so large that only giant creatures could possibly pull it. The wagon is completely enclosed on all sides, featuring only narrow slits. Alongside the road lie numerous large rocks, offering plenty of cover for people and creatures to hide behind. A gridless tabletop RPG battle map designed for tactical navigation and encounters. It features a clear layout with easily readable walkable surfaces, devoid of characters, creatures, text, and grid lines.

Stranded Viking Ship
A fantasy map view of a stranded Viking ship in shallow shore waters, illuminated by dimmed, golden afternoon light breaking atmospherically through dense fog. Weathered wooden planks, slimy green algae, and familiar tactical obstacles like broken masts and crates shape the deck. Dense reeds reach up to the shore, where mysterious parchment scrolls and a spellbook lie hidden.

The Mystery Beach
Create a detailed fantasy map of a secluded coastal beach, viewed directly with no perspective angle. Divide the image vertically into three approximately equal sections: the left third is ocean, the middle third is sandy beach, and the right third is a massive rocky cliff face. The ocean should contain visible waves, shallow reefs, scattered rocks, foam patterns, and one partially submerged stone arch. The beach should contain many distinct landmarks, including driftwood, tide pools, colored stones, a broken rowboat, a whale skeleton, patches of dark sand, an old campfire ring, and several unusual boulders. The cliff should contain cracks, ledges, rock formations, vegetation, shadows, and several shapes that might falsely resemble cave openings. Hide one true cave entrance along the cliff face. It should not be obviously visible. Represent it only through a subtle doorway-shaped arrangement of cracks, shadows, and darker stone. Include many convincing red-herring formations elsewhere on the cliff. The map is intended for a physical overlay puzzle. Several landmarks should form possible visual patterns, but only one specific alignment of four widely separated landmarks should identify the true cave entrance. Those four correct landmarks should be visually distinct but not obviously connected: a black circular rock in the ocean, a reddish piece of driftwood on the beach, a pale white tide pool, and a gray split boulder near the cliff. When viewed together, they should surround and guide attention toward the hidden entrance. Fantasy parchment map style, detailed but readable, strong landmark silhouettes, muted natural colors, clean composition, no text, no labels, no compass, no grid, no characters, no visible roads, and no obvious glowing magic.

An Island Beneath the Waters
An isolated island beneath crystal-clear waters, featuring a base of ancient gray stone covered in carved runes. In the center stands an imposing wizard tower made of glowing crystals that reflect the midday light, surrounded by floating crystals and arcs of pulsing magical energy that create an electrifying atmosphere. (with glowing runes carved into the entrance)
Karten, die sich bewegen
Die neuesten animierten Karten aus der Community — fließendes Wasser, flackerndes Feuer, ziehender Nebel.
Einzigartige Token
Generiere eigene Charakter- und Monster-Token für deine Spiele.


Toad
A high-quality D&D fantasy RPG character token of a Myconid Adult named Toad, a small humanoid mushroom creature. Toad has a stout, compact body with a large rounded mushroom cap covering his head, earthy brown and muted green tones, subtle natural mushroom textures, pale beige face and body, small expressive dark eyes, and a friendly but slightly mysterious expression. He is an adventuring companion rather than a terrifying monster. His posture is confident and alert, with a slightly hunched mushroom-like silhouette. He carries a small worn adventurer's satchel and simple leather equipment, giving him the appearance of an experienced traveling companion. Fantasy tabletop RPG illustration, detailed painterly D&D artwork, charming but not childish, natural organic textures, strong readable silhouette, dramatic but soft lighting, highly detailed mushroom cap and body. FULL BODY, centered composition, facing slightly toward the viewer, symmetrical framing, designed specifically as a VTT/Roll20 TOKEN. Circular token composition, character completely visible inside the frame, no cropped limbs or mushroom cap. Transparent background, no scenery, no environment, no other characters, no text, no UI, no watermark.


Antenor "Chiado" Alves
Antenor "Chiado" Alves, 47 years old, wearing mechanic's clothes with tools visible on his utility belt, graying hair, stubble, and a dad bod. He uses a large screwdriver as a weapon.


Hellhound
A voracious black wolf with eyes of fire


Soldier Theron
A brutal and muscular mercenary, wearing a scratched and darkened bronze breastplate. He wears a crestless Spartan helm, revealing only his cold eyes and a sadistic smile. Black ritual tattoos climb up his neck to his jawline, glowing faintly with a purple hue when he channels the energy of Tartarus.

The Old Blind Man
A tall elder, bent by time, wearing a tattered gray wool robe. He has a long white beard that reaches his chest. His eyes are completely covered by a linen cloth stained with dust; he is blind.


Zombie Pirate
A zombie pirate dressed in swashbuckling attire.

Fungril Servant
A top-down fantasy map token of a menacing fungril wizard with a mushroom head and a screaming, non-human mouth. It wears tattered dark robes draped in bioluminescent glowing moss and clutches an ancient, mold-covered spellbook in its gnarled hands. The creature's eyes are nearly indistinguishable, reflecting pure disdain in this sinister, fungal-themed character portrait.

Darkness
A circular area of effect that is filled with absolute darkness.

Fireworm
A fireworm that eats its way through the ice.

Ice Alien
Ice alien headhugger

Coiled Fire Snake
Coiled fire snake

Imp Quasit
A fusion of an Imp and a Quasit. This creature has twisted horns and bat wings. Its eyes are solid black, like a void, and its skin is crimson red, like dried blood. It has a long, barbed tail and is in a menacing pose, ready to strike.

Brenn
Young porter, inexperienced milk-sop

Goblin Warrior

Luftschiff captain

Sister Maera -- Healer
- **Personality**: Gentle, friendly, almost too naive. Believes that every creature is part of the divine order. - **Dialogue Examples**: - "The Goddess's flame warms us -- even here, in this darkness." - "Perhaps it is not a monster... perhaps only misguided." - **Conflict**: Players may want to act pragmatically, she urges caution and compassion.

Kaela Eisenfaust -- Söldnerin
### Kaela Eisenfaust -- Söldnerin - **Persönlichkeit**: Zynisch, sarkastisch, kämpferisch. Verdrängt ihre Angst mit Spott.\ - **Dialog-Beispiele**: - „Wenn's mich erwischt, dann wenigstens mit der Axt in der Hand."\ - „Redet weniger, kämpft mehr."\ - **Konflikt**: Könnte sich mit Spielern verbünden oder ihnen trotzen.\

Tovik
- **Tovik**: Old, grumpy, just wants to collect his wages. - "This is my last job. After this -- never again snow." - **Death**: Impaled by falling icicles.

Varik -- der Schweigsame
- **Persönlichkeit**: Kalt, distanziert. Redet wenig, starrt oft ins Dunkel.\ - **Dialog-Beispiele**: - „Still. Es hört uns."\ - „Nicht alles hier ist, wie es scheint."\ - **Konflikt**: Die Spieler werden ihm nicht trauen -- evtl. Kultist oder Verräter.\

catfolk assassin
white fur, hood, cute
Alles was du brauchst
Mächtige Werkzeuge, entwickelt um dein Tabletop-Erlebnis zu verbessern.
KI Karten-Generierung
Beschreibe deine Szene oder male ein grobes Layout – und lass die KI in Sekunden einzigartige, hochwertige Battlemaps erzeugen. Danach verfeinerst du jede Stelle, bis sie perfekt ist.
Verbundene Karten
Verknüpfe deine Karten, um eine zusammenhängende Welt zu erschaffen. Navigiere nahtlos zwischen Regionen, Städten und Dungeons.
Intelligentes Rastersystem
Anpassbares Raster, das perfekt zwischen Spielleiter- und Spieleransicht synchronisiert.
Token Verwaltung
Erstelle Charakter- und Monster-Token mit KI oder lade eigene Bilder hoch. Schneide sie kreisrund zu, füge eigene Rahmen hinzu und ziehe sie auf jede Karte.
NSCs & Charaktere
Erwecke deine Besetzung zum Leben – mit Persönlichkeiten, Hintergrundgeschichten, Geheimnissen und Beziehungen, dazu KI-generierte Porträts und Details.
Handouts
Erstelle immersive visuelle Hilfsmittel wie alte Schriftrollen, Briefe und Gegenstände für deine Spieler.
Visuelle Effekte
Füge deinen Karten Zauber, Wetter und Umgebungseffekte hinzu.
Second Screen
Immersive Spieleransicht mit Echtzeit-Updates. Bewahre deine Geheimnisse, während du die Action zeigst.
Kriegsnebel (Fog of War)
Dynamische Tools für den Kriegsnebel. Enthülle die Karte, während deine Spieler sie erkunden.
Dynamisches Licht & Wände
Setze Wände, Türen und Geheimgänge und gib Token ein Sichtfeld, das die Karte enthüllt, während deine Spieler sie erkunden.
Kampf & Initiative
Leite Begegnungen mit einem Live-Initiative-Tracker. Gehe Züge und Runden durch, weise Token Spielern zu und zeige, wer dran ist – direkt auf ihrem Bildschirm.
Suchmodus
Lass deine Spieler interaktiv nach Hinweisen, Fallen und versteckten Geheimnissen suchen.
Hintergrundmusik
KI-generierte Ambient-Musik, die zu deinen Karten und Szenen passt. Übertrage sie live an deine Spieler.
Kampagnen-Manager
Ein Wiki im Obsidian-Stil für deine ganze Welt. Verknüpfe Karten, NSCs und Handouts miteinander und lass deinen KI-Kampagnenhelfer Lore und Sitzungsnotizen ordnen.
Community-Bibliothek
Veröffentliche deine besten Karten, Token und Effekte und durchstöbere tausende, die andere Spielleiter teilen. Kopiere alles mit einem Klick in deine Bibliothek.
Foundry- & VTT-Export
Nimm deine Karten überall hin mit: Exportiere Wände, Türen und Lichtquellen als Universal-VTT-Datei — direkt importierbar in Foundry, Arkenforge und mehr.
