Gerador de Mapas de Batalha com IA
para D&D e RPGs de Mesa

Gere mapas de batalha incríveis com IA, tokens personalizados e NPCs para D&D, Pathfinder e RPGs de mesa. Comece a criar seu mundo de graça!

Mapas da Comunidade

Explore mapas de batalha únicos criados por outros Mestres.

Bearpeak Cliffs

Bearpeak Cliffs

A three-tiered wooden settlement built into a set of snowy cliffs. Marked ladders can be used to traverse between them, with a number of small buildings built onto the wood, smoke houses, fishing kit and the like litter all three tiers. On the lowers of the three, large wooden docks stretch out over icy water. Wintry lighting, with small lanterns spread throughout casting warmer lighting over portions of the layers, as well as a large hearth casting light into one of the smokehouses. Snow litters the ground and the water (found on the lowest layer is frozen over) The map is split into 3 sections, seperated by cliffs that should sharply cut off on the side separating each section.

Forest Mine

Forest Mine

A small, hidden illegal mining camp nestled in a quiet forest clearing. A dense treeline of pine and deciduous trees forms a rough oval border around a modest cleared dirt yard, with a few scattered trees and boulders inside for cover. On one side, a rough-cut tunnel entrance braced with timber leads into a low earthen rise, its interior fading into darkness. In the yard: a wooden ore cart, a small canvas-roofed lean-to sheltering two bedrolls and a cold firepit, a stack of sealed iron-and-lead-bound crates, hand tools like pickaxes and shovels leaned against the shelter, and a few low piles of crushed grey tailings near the tunnel mouth. A well-worn dirt path connects the tunnel and the yard. The scene features muted, overcast forest lighting, an autumn color palette, and moss and undergrowth at the treeline edges. The tall trees surrounding the clearing cast long shadows across it, with only a little light filtering through.

Forest Trail

Forest Trail

A wide beaten dirt path winds through the center of a tall pine forest under the golden twilight light. Mossy banks display exposed thick roots and fallen tree stumps that serve as tactical cover, while the sky gradually darkens and long evening shadows begin to envelop the damp mud.

Forge fire and water

Forge fire and water

The map should be a richly detailed illustrated medieval fantasy style. The setting is the interior of a beautiful, brand-new stone forge built atop a mountain in a safe and protected forest. On the upper wall, there is a dragon head with an open mouth carved into the rock, with a blazing fire pouring out from inside the dragon's mouth where the forge is located. On the lower wall, right in the middle, a water cascade flows from a hole like a small waterfall that empties into a large basin below. In the middle of the room, there are workbenches and two large anvils facing each other. On the left side wall, there is a portal with a carved wooden door featuring the four elements etched into sturdy, high-quality wood. On the side wall, there is a large window with a grand stained glass depicting a flying red dragon, a dark-colored tyrannosaurus rex with purple glowing details, forest animals, and a prominent group of silhouettes including 1 half-elf sorcerer, 1 genasi forge master, 1 human bard, 1 gnome cleric, 1 gnome rogue, 1 human fighter, 1 human monk, and 1 human druid. There are some crafting and forging materials scattered around the space. The entire environment is illuminated by the light coming through the stained glass and a skylight above. There are also some torches scattered along the walls.

Dwarven Forge

Dwarven Forge

It is a vast underground forge carved into the rock, dominated by an enormous central furnace that radiates an intense orange-red glow, surrounded by an elevated platform with staircases and heavy hanging chains. The rocky cavern walls are punctuated by dark stone pillars carved with mystical runes that emit an electric blue light, contrasting with a shimmering magical pool in the upper right corner. The cracked gray stone floor is filled with countless wooden workstations, metal anvils, piles of gold and silver ingots, dark metal weapons and armor, wooden barrels, and crates, exuding an industrial and ancient atmosphere. Smoke and steam hang over the workstations, while the dramatic fire lighting and the cold magical glow create a high-contrast environment. A complex heavy metal gate with gears and chains, flanked by warm lanterns, marks the lower entrance of the area.

Ambushed village

Ambushed village

Dark Sun inspired desert village under attack at dusk, cinematic top-down battle map, large combat area. A small adobe and sandstone village in the middle of a rocky desert. Central features: village square with a building with tarp ceiling, defensive watchtower near the edge of the village, narrow alleys between adobe buildings, animal pens and scattered supplies, low stone walls providing cover, small patches of palm trees and oasis vegetation. Combat zones: open village square for mass fighting, side streets for ambushes, tower approach, rooftops accessible by climbing, shadow-covered areas around buildings where enemies can emerge unexpectedly. Atmosphere: brutal raid in progress, oppressive desert setting, signs of panic and slaughter, dynamic battlefield with multiple points of conflict. Style: tactical battlemap, no grid, realistic terrain, clear movement paths, no labels, no text, no UI elements, no creatures, no persons

Raiding Site

Raiding Site

A rocky desert road stretching from the northwest to the southeast. In the middle of the road sits a massive wagon constructed from wood and chitin. This colossal wagon is so large that only giant creatures could possibly pull it. The wagon is completely enclosed on all sides, featuring only narrow slits. Alongside the road lie numerous large rocks, offering plenty of cover for people and creatures to hide behind. A gridless tabletop RPG battle map designed for tactical navigation and encounters. It features a clear layout with easily readable walkable surfaces, devoid of characters, creatures, text, and grid lines.

Stranded Viking Ship

Stranded Viking Ship

A fantasy map view of a stranded Viking ship in shallow shore waters, illuminated by dimmed, golden afternoon light breaking atmospherically through dense fog. Weathered wooden planks, slimy green algae, and familiar tactical obstacles like broken masts and crates shape the deck. Dense reeds reach up to the shore, where mysterious parchment scrolls and a spellbook lie hidden.

The Mystery Beach

The Mystery Beach

Create a detailed fantasy map of a secluded coastal beach, viewed directly with no perspective angle. Divide the image vertically into three approximately equal sections: the left third is ocean, the middle third is sandy beach, and the right third is a massive rocky cliff face. The ocean should contain visible waves, shallow reefs, scattered rocks, foam patterns, and one partially submerged stone arch. The beach should contain many distinct landmarks, including driftwood, tide pools, colored stones, a broken rowboat, a whale skeleton, patches of dark sand, an old campfire ring, and several unusual boulders. The cliff should contain cracks, ledges, rock formations, vegetation, shadows, and several shapes that might falsely resemble cave openings. Hide one true cave entrance along the cliff face. It should not be obviously visible. Represent it only through a subtle doorway-shaped arrangement of cracks, shadows, and darker stone. Include many convincing red-herring formations elsewhere on the cliff. The map is intended for a physical overlay puzzle. Several landmarks should form possible visual patterns, but only one specific alignment of four widely separated landmarks should identify the true cave entrance. Those four correct landmarks should be visually distinct but not obviously connected: a black circular rock in the ocean, a reddish piece of driftwood on the beach, a pale white tide pool, and a gray split boulder near the cliff. When viewed together, they should surround and guide attention toward the hidden entrance. Fantasy parchment map style, detailed but readable, strong landmark silhouettes, muted natural colors, clean composition, no text, no labels, no compass, no grid, no characters, no visible roads, and no obvious glowing magic.

Mapas em movimento

Os mapas animados mais recentes da comunidade — água correndo, fogo tremulando, névoa se movendo.

Tokens Únicos

Gere tokens personalizados de personagens e monstros para seus jogos.

Toad

Toad

A high-quality D&D fantasy RPG character token of a Myconid Adult named Toad, a small humanoid mushroom creature. Toad has a stout, compact body with a large rounded mushroom cap covering his head, earthy brown and muted green tones, subtle natural mushroom textures, pale beige face and body, small expressive dark eyes, and a friendly but slightly mysterious expression. He is an adventuring companion rather than a terrifying monster. His posture is confident and alert, with a slightly hunched mushroom-like silhouette. He carries a small worn adventurer's satchel and simple leather equipment, giving him the appearance of an experienced traveling companion. Fantasy tabletop RPG illustration, detailed painterly D&D artwork, charming but not childish, natural organic textures, strong readable silhouette, dramatic but soft lighting, highly detailed mushroom cap and body. FULL BODY, centered composition, facing slightly toward the viewer, symmetrical framing, designed specifically as a VTT/Roll20 TOKEN. Circular token composition, character completely visible inside the frame, no cropped limbs or mushroom cap. Transparent background, no scenery, no environment, no other characters, no text, no UI, no watermark.

Antenor "Chiado" Alves

Antenor "Chiado" Alves

Antenor "Chiado" Alves, 47 years old, wearing mechanic's clothes with tools visible on his utility belt, graying hair, stubble, and a dad bod. He uses a large screwdriver as a weapon.

Hellhound

Hellhound

A voracious black wolf with eyes of fire

Soldier Theron

Soldier Theron

A brutal and muscular mercenary, wearing a scratched and darkened bronze breastplate. He wears a crestless Spartan helm, revealing only his cold eyes and a sadistic smile. Black ritual tattoos climb up his neck to his jawline, glowing faintly with a purple hue when he channels the energy of Tartarus.

The Old Blind Man

The Old Blind Man

A tall elder, bent by time, wearing a tattered gray wool robe. He has a long white beard that reaches his chest. His eyes are completely covered by a linen cloth stained with dust; he is blind.

Zombie Pirate

Zombie Pirate

A zombie pirate dressed in swashbuckling attire.

Fungril Servant

Fungril Servant

A top-down fantasy map token of a menacing fungril wizard with a mushroom head and a screaming, non-human mouth. It wears tattered dark robes draped in bioluminescent glowing moss and clutches an ancient, mold-covered spellbook in its gnarled hands. The creature's eyes are nearly indistinguishable, reflecting pure disdain in this sinister, fungal-themed character portrait.

Darkness

Darkness

A circular area of effect that is filled with absolute darkness.

Fireworm

Fireworm

A fireworm that eats its way through the ice.

Ice Alien

Ice Alien

Ice alien headhugger

Coiled Fire Snake

Coiled Fire Snake

Coiled fire snake

Imp Quasit

Imp Quasit

A fusion of an Imp and a Quasit. This creature has twisted horns and bat wings. Its eyes are solid black, like a void, and its skin is crimson red, like dried blood. It has a long, barbed tail and is in a menacing pose, ready to strike.

Brenn

Brenn

Young porter, inexperienced milk-sop

Goblin Warrior

Goblin Warrior

Luftschiff captain

Luftschiff captain

Sister Maera -- Healer

Sister Maera -- Healer

- **Personality**: Gentle, friendly, almost too naive. Believes that every creature is part of the divine order. - **Dialogue Examples**: - "The Goddess's flame warms us -- even here, in this darkness." - "Perhaps it is not a monster... perhaps only misguided." - **Conflict**: Players may want to act pragmatically, she urges caution and compassion.

Kaela Eisenfaust -- Söldnerin

Kaela Eisenfaust -- Söldnerin

### Kaela Eisenfaust -- Söldnerin - **Persönlichkeit**: Zynisch, sarkastisch, kämpferisch. Verdrängt ihre Angst mit Spott.\ - **Dialog-Beispiele**: - „Wenn's mich erwischt, dann wenigstens mit der Axt in der Hand."\ - „Redet weniger, kämpft mehr."\ - **Konflikt**: Könnte sich mit Spielern verbünden oder ihnen trotzen.\

Tovik

Tovik

- **Tovik**: Old, grumpy, just wants to collect his wages. - "This is my last job. After this -- never again snow." - **Death**: Impaled by falling icicles.

 Varik -- der Schweigsame

Varik -- der Schweigsame

- **Persönlichkeit**: Kalt, distanziert. Redet wenig, starrt oft ins Dunkel.\ - **Dialog-Beispiele**: - „Still. Es hört uns."\ - „Nicht alles hier ist, wie es scheint."\ - **Konflikt**: Die Spieler werden ihm nicht trauen -- evtl. Kultist oder Verräter.\

catfolk assassin

catfolk assassin

white fur, hood, cute

Tudo Que Você Precisa

Ferramentas poderosas projetadas para melhorar sua experiência de mesa.

Geração de Mapas com IA

Descreva sua cena, ou pinte um layout aproximado, e deixe a IA gerar mapas de batalha únicos e de alta qualidade em segundos — depois refine qualquer ponto até ficar perfeito.

BETA

Mapas Conectados

Vincule seus mapas para criar um mundo coeso. Navegue perfeitamente entre regiões, cidades e masmorras.

Sistema de Grade Inteligente

Grade ajustável que sincroniza perfeitamente entre as visualizações do Mestre e dos jogadores.

Gerenciamento de Tokens

Gere tokens de personagens e monstros com IA ou envie os seus próprios. Recorte em círculos perfeitos, adicione bordas personalizadas e arraste-os para qualquer mapa.

NPCs & Personagens

Dê vida ao seu elenco com perfis ricos de NPCs — personalidades, histórias, segredos e relações — além de retratos e detalhes gerados por IA.

Handouts

Crie recursos visuais imersivos como pergaminhos antigos, cartas e itens de cena para seus jogadores.

Efeitos Visuais

Adicione feitiços, clima e efeitos ambientais aos seus mapas.

Segunda Tela

Visualização imersiva para jogadores com atualizações em tempo real. Mantenha seus segredos ocultos enquanto mostra a ação.

Névoa de Guerra

Ferramentas dinâmicas de névoa de guerra. Revele o mapa conforme seus jogadores exploram, mantendo o mistério vivo.

Iluminação Dinâmica & Paredes

Adicione paredes, portas e passagens secretas e dê aos tokens visão de linha de visada que revela o mapa conforme seus jogadores exploram.

Combate & Iniciativa

Conduza encontros com um rastreador de iniciativa ao vivo. Avance turnos e rodadas, atribua tokens aos jogadores e avise de quem é a vez direto na tela deles.

NOVO

Modo Busca

Engaje seus jogadores com uma busca interativa por pistas, armadilhas e segredos ocultos.

NOVO

Música de Fundo

Música ambiente gerada por IA que combina com seus mapas e cenas. Transmita para os jogadores durante sessões ao vivo.

BETA

Gerenciador de Campanhas

Um wiki no estilo Obsidian para o seu mundo inteiro. Conecte mapas, NPCs e handouts e deixe o Assistente de Campanha com IA organizar sua lore e suas anotações de sessão.

Biblioteca da Comunidade

Publique seus melhores mapas, tokens e efeitos e explore milhares compartilhados por outros Mestres. Copie qualquer coisa para sua biblioteca com um clique.

Novo

Exportação para Foundry & VTT

Leve seus mapas para qualquer lugar: exporte paredes, portas e fontes de luz como um arquivo Universal VTT — importável direto no Foundry, Arkenforge e mais.